ART & DESIGN TECHNOLOGY AT SHS
The Art & Design curriculum at SHS is designed to creatively inspire, challenge and engage children, encouraging them to create, invent and experiment whilst developing knowledge and skills. Gallery and location trips are also arranged to inspire and broaden children’s cultural awareness, deepening their appreciation for the work of others. All trips are designed to be cross curricular and support other aspects of pupil learning.
Each class has a weekly Art lesson with our specialist Art Teacher and within lessons, children learn about art history, a range of artists, develop creative techniques and include cultural influences within their creations.
The children are encouraged to explore their creativity and imagination; importantly, it gives them the freedom to express themselves through a combination of visual, tactile and sensory experiences and activities.
Art is offered as an extra-curricular club, running throughout the year, and the room is often filled with children at break times who are eager to continue their work and challenge themselves further.
Potential Art Scholarship students are nurtured and challenged into achieving their full potential in preparation for future senior schools and pieces are often entered in ISA competitions, with pleasing results.
The Design Technology curriculum is structured to support children to become autonomous and creative problem-solvers, both as individuals and as part of a team, embedding STEAM (Science, Technology, Engineering, Art and Maths) within the planning and learning objectives.
Children in Year 2 to Year 6 have a one-hour DT lesson with the specialist Art & DT Teacher. Different creative projects encourage children to combine practical skills with an active understanding of aesthetics, as well as how design can help address social and environmental issues.
These are structured to support pupils in actively identifying needs and opportunities in a rapidly changing society, and, importantly, to respond innovatively by developing ideas and eventually making products and systems.